Taxi Rush Board Game Logo

Introducing Board Games

July 20th, 2026

For those who have followed Almighty Games over the years, you already know me as a video game developer. I've released games on Steam and Google Play, created educational courses, built websites, produced 3D assets, and spent much of my professional life working in digital media. Today, I'm excited to announce the next chapter for Almighty Games. We're expanding into tabletop gaming with the publication of our first board games. In many ways, this isn't something new. It's a return to where it all began.

Early Recollections

Long before I ever owned a computer, I was designing games. Some of my earliest childhood memories involve drawing game boards on cardboard, recycling pawns and dice from old board games, and inventing entirely new ways to play. My family didn't have much money growing up, so buying new games wasn't something we could do very often. Instead, my mother would occasionally bring home used games from Goodwill, many of them missing pieces. Rather than seeing broken games, I saw opportunities. I'd combine parts from different games, invent replacement rules, and recruit my brothers and sisters to playtest whatever I had created that week.

Looking back, I didn't realize it at the time, but I was already studying game design. I was learning what made games fun, how rules interacted with one another, and how a small change could completely transform the experience. It wasn't a career goal. It was simply what I loved doing.

Around the age of ten, I was introduced to computers for the first time through my school's TRS-80. Nobody really knew how to use it, so I taught myself BASIC by reading the manual. Before long I had written simple games like Tic-Tac-Toe, Hangman, and even a Mad Libs style program. Unfortunately, my enthusiasm wasn't shared by the school administration, and my access to the computer quickly came to an end. While that experience was disappointing at the time, it never changed what I wanted to do.

Years later, after moving into my own apartment and buying my very first computer in 1995, nobody could stop me from learning anymore. I taught myself web design, launched a successful design business, worked as a musician, explored game modding, and eventually found my way into professional video game development. That journey led to everything Almighty Games has become today.

Through all of those years, one thing never changed. I never stopped making board games. While players were discovering my digital games, I was still spending evenings and weekends designing card games, dice games, and board games for my friends and family. Some ideas lasted only a few weeks. Others continued to evolve for years. A handful eventually stood out as games that deserved something more than sitting on a shelf in my game room.

Returning to My Roots

I'm proud to announce that the first two tabletop games published by Almighty Games will be Taxi Rush and Dice Race.

Taxi Rush has spent the last four years being tested with family, friends, and anyone willing to sit around the table with us. Every play session refined another mechanic, balanced another card, or inspired another improvement. The result is a competitive strategy game built around a collection of original dice mechanics that I've never encountered in another tabletop game. Rather than explaining too much today, I'd rather let the upcoming gameplay video show you how it all comes together.

Dice Race will follow shortly after. While its inspiration began with the familiar satisfaction of rolling dice combinations, it quickly evolved into something entirely its own. Fast-paced races, interactive cards, and plenty of opportunities to interfere with your opponents make every race feel different. It's easy to learn, quick to set up, and has become one of my family's favorite games to play together.

If you've played my video games, you'll probably recognize a familiar design philosophy in these board games. I enjoy systems that create meaningful choices, modular gameplay that keeps every session feeling fresh, and just enough randomness to ensure no two games unfold exactly the same way. Replayability has always been one of my highest priorities, regardless of whether the game is played on a computer screen or across a kitchen table.

Over the next several months I'll be sharing more information about both games, beginning with Taxi Rush. I'm currently producing a narrated gameplay video that walks through a game session using animation, sound effects, and commentary. The video, official website, and board game itself are all planned to launch together.

It's exciting to finally share this side of Almighty Games with everyone. Looking back over the last forty years, it's funny to realize that while my career has taken many unexpected turns, I've never really stopped doing what I loved as a kid. I'm still making games. The only difference is that now I get to share them with all of you.