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About Bonker Droids (Ludum Dare 45)

Bonker Droids was created for Ludum Dare 45, a 72-hour global game development event built around the theme "Start with nothing". The competition featured over 2,600 submitted entries. Developed as a collaboration between Almighty Games and NorthernDevGuy, the project challenged us to build a complete arena combat experience in just three days.

Inspired by robotic combat competitions such as BattleBots, players control a remote-operated combat droid inside a confined arena. Each match begins with minimal equipment, forcing players to scavenge for weapons and power-ups scattered throughout the battlefield.

Combat is fast, direct, and physics-driven. Players maneuver their droid strategically, collect weapon pickups, and eliminate rival bots in close-quarters engagements. While intentionally streamlined due to the 72-hour constraint, the game captures the core fantasy of mechanical arena warfare.

The jam version represents the original prototype exactly as submitted during Ludum Dare 45... a focused, self-contained experiment in competitive robotic combat design.

Game Overview

  • Event: Ludum Dare 45
  • Development Time: 72 Hours
  • Theme: "Start with nothing"
  • Genre: Arena combat
  • Mode: Single Player

Features

  • Top-down robotic arena battles
  • Weapon pickups during combat
  • Physics influenced movement
  • Compact competitive arena design
  • Built under strict 72-hour constraint

Screenshots